lowkey like this game and i also completed it well atleast the first 5 nights and overtime but yeah the game is actually very good! i also actually like the story of this game where us (the player) was friends with bradly and asked scot if he could send a over a fully intact prototype build of night watch at freddie's so the game is good!
si Bonnie no esta en la Dining Area, los baños, o en el pasillo, quizas este en Parts & Service. si no esta en ninguna de esas camaras... esta en la puerta.
I found a minor visual bug. If you activate Aggressive Mode on Debug Mode, upon quitting back to the main menu, you will see the Normal Mode difficulty score, now coloured in red, as if that was your actual score on Aggressive Mode, although it isn't.
I like this game a lot even if it's too hard, but that's not what I wanna talk about.
During a night, I was dealing with Foxi until a weird dark figure appeared, which caused to make my game to get super slow/laggy and almost immediately my game crashed.
I have no footage of this creature and there's no one who has docummented this online, so I thought you could answer if this is meant to happen since it kinda looked like it have ears (let's say rabbit ears as an example).
Great Job! By the description you definitely discovered a secret character. I did not encounter him, and I don't think he is in any gameplay videos either. You can find his render on the ester egg video by indie fuel on youtube. I remember seeing him on the discord server when I was still on it.
This game is really well made. But It's just that Benny and Chickadee could sync up at the doors making it a guarantee death. It's just really hard for me to deal with them at the same time. Also one question, when I thought I dealt with Benny and then closed the door, I got jumpscared and died. Is there suppose to be some timing I have to do? Anyways, good game though.
The way to stop Benny and Chikadee from syncing up is to look at them on their respective hallway cameras because that slows them down. For example look a Chikadee more than Benny if both of them arrive to the hallways at the same time so you slow her down, then Benny gets to your door first then you deal with him and then deal with Chikadee. Or you can do the opposite. It is also explained in the dev logs you see when playing the nights. Make sure you read them.
As for the other thing make sure you keep the light on Benny all the way until he leaves. Maybe you turned the light off before he actually left. Don't turn off the light yourself it should turn off on its own if you scared Benny away successfully.
I keep an eye on official pages, but I don’t have any confirmed information or permission to share anything. If there’s news, it’ll come from the creator directly.
Hey, I actually have a question... regarding how Benny and Chickadee can sometimes sync up onto your doors. Is there a mechanic in the game that actually makes them do that deliberately, and tag team you up? Or is it mostly up to chance, timings, and you stalling them that ends up allowing that to happen naturally?
Hey, I'm not the dev of the game but if it helps I will try to explain to you how they work from my experience playing the game. It probably depends on who moved first, or one of them is standing still while the other one is moving quicker, if chicadee decided to skip the kitchen or not, if you're stalling on of them on the hallway but then the other one arrives while you do it, when is their movement opportunity etc. So yea I think its pretty much up to chance if they gang up on you at the same time but designed in a way you can still deal with it, if it happens.
Ahh, I see I see... I know they're manageable, yeah, I was just wondering if there was any sorta rubberbanding to force it to happen. Anyways, thanks for the reply, pal! Say, if it's alright to ask... do you know how the scoring works when you deal with Freddie? I made a post here some time ago, and I basically figured out how you get score every night, with all the other characters. However, Freddie (and in a way, the nights he's active in) works in ways that don't seem very consistent at first glance.
Hello dear devs, i'v completed this game 100% and i would like to give out my thought about it.
So, first of all, the game overall was decent, it had that FNaF 1 uncanny feel to it which makes sense of course. The animatronics were designed purposely to create an uneasy feeling and atmosphere, especially that damn duck. Gameplay wise, it was good, it reverted FNaF 1 mechanics which is such a unique idea, the animatronics AI (even with aggressive mode) was kinda predictable but that's maybe after playing for a while and getting a hang of it. Story wise i don't know what was the point of creating the whole "game inside a game" plot, i wish we had a bit of an explanation on the golden freddy statue thing. because i feel like the copy of this FNaF made by Scot was haunted maybe? i don't know....
But all and all, you all should be fully proud of making this game because it slaps. good luck on your future projects :3
Hey, could you add a mechanic for the raccoon, like when it appears on the table in the living room, we can use the bell on the table to scare it away, using it 7 times, it would be a cool mechanic.
For clarification, how many stars are there in this game? I know there’s 2 stars for beating Nights 1-5 + Overtime, and 2 more for doing the same thing but on aggressive mode, but how many can you get in debug mode? I’m seeing that you can complete the max mode with all challenges selected for a star, yet you don’t retroactively get the star for simply beating max mode by itself without the extra challenges, or possible other stars by doing the max mode with only one of the challenges selected. So, how many stars are there for 100% completion?
Gotcha! Thanks for the clarity. If you can answer one more question, does the digital boy challenge unlock anything (like beating 6/20 aggressive with it on), or is the digital boy mode just a bonus thing?
This is genuinely the single coolest FNaF project I have ever played. Nothing has ever captured the feeling the first game gave me my first playthrough of it but this did. The art style, the sound design, and the overall Scott charm this game has is so delightful, I cannot wait for the sequel! Everything from not being able to tell if the cupcake blinked at me to the teasers on Scot Productions have allowed me to relive so many memories!
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I found something. "See you" ig...
YOOOOOOO Night Watch at Freddies is coming back!!! The sequel is still happening!?
Also, why won't it let me download it?
Does anyone know why it won't let me play the fangame? Any advice would be very helpful
lowkey like this game and i also completed it well atleast the first 5 nights and overtime but yeah the game is actually very good! i also actually like the story of this game where us (the player) was friends with bradly and asked scot if he could send a over a fully intact prototype build of night watch at freddie's so the game is good!
As this is a beta of "Night Watch at Freddie's" I wonder what the final game would be like?
yeah,good question
Do you think you can reupload The Cog Forever Spinning?
no puedo cachar a bonnie es muy rápido como lo hago mas lento
si Bonnie no esta en la Dining Area, los baños, o en el pasillo, quizas este en Parts & Service. si no esta en ninguna de esas camaras... esta en la puerta.
es que se mueve muy rapido para mi.pero gracias por la ayudar :3
es que se mueve muy rapido para mi.pero gracias por la ayudar :3
I found a minor visual bug. If you activate Aggressive Mode on Debug Mode, upon quitting back to the main menu, you will see the Normal Mode difficulty score, now coloured in red, as if that was your actual score on Aggressive Mode, although it isn't.
Hello Mrs. Avocado
I like this game a lot even if it's too hard, but that's not what I wanna talk about.
During a night, I was dealing with Foxi until a weird dark figure appeared, which caused to make my game to get super slow/laggy and almost immediately my game crashed.
I have no footage of this creature and there's no one who has docummented this online, so I thought you could answer if this is meant to happen since it kinda looked like it have ears (let's say rabbit ears as an example).
Thanks for reading and I'll wait for an answer :3
i'll record my playthrough and if this happens, i'll send the footage
Great Job! By the description you definitely discovered a secret character. I did not encounter him, and I don't think he is in any gameplay videos either. You can find his render on the ester egg video by indie fuel on youtube. I remember seeing him on the discord server when I was still on it.
that could be Shadow Bonnie. i head he crashes the game when you see him.
Hope someone makes a fangame of this based in the nickelodeon hq (Get it?)
The game is very well made.
saw someone play this on youtube and saw how interesting this looks. cant wait to play it
This game is really well made. But It's just that Benny and Chickadee could sync up at the doors making it a guarantee death. It's just really hard for me to deal with them at the same time.
Also one question, when I thought I dealt with Benny and then closed the door, I got jumpscared and died. Is there suppose to be some timing I have to do? Anyways, good game though.
Hope you have a nice day :)
The way to stop Benny and Chikadee from syncing up is to look at them on their respective hallway cameras because that slows them down. For example look a Chikadee more than Benny if both of them arrive to the hallways at the same time so you slow her down, then Benny gets to your door first then you deal with him and then deal with Chikadee. Or you can do the opposite. It is also explained in the dev logs you see when playing the nights. Make sure you read them.
As for the other thing make sure you keep the light on Benny all the way until he leaves. Maybe you turned the light off before he actually left. Don't turn off the light yourself it should turn off on its own if you scared Benny away successfully.
Anyways I wish you well, God bless.
Thanks :D
I don't usually get scared easily, but this game gave me a lot of frights haha, it's really good.
this game was fun (im making a part 2 rn)
the sound design in this game is literally perfect, huge props!!!
Going on the scot website from time to time to check if there is a new teaser for the sequel.
I'm kind of hooked (not by foxie).
Do you think people will make a page to archive ScotProductions' teasers?
I mean maybe, If someone is interested enough... When I find a teaser I just save it in my files and that's it.
were there any other teasers before the maintenence one? if so can you send them?
I keep an eye on official pages, but I don’t have any confirmed information or permission to share anything. If there’s news, it’ll come from the creator directly.
i was talking mostly about the scotproductions.net website, not actual teasers
Hey, I actually have a question... regarding how Benny and Chickadee can sometimes sync up onto your doors. Is there a mechanic in the game that actually makes them do that deliberately, and tag team you up? Or is it mostly up to chance, timings, and you stalling them that ends up allowing that to happen naturally?
Hey, I'm not the dev of the game but if it helps I will try to explain to you how they work from my experience playing the game. It probably depends on who moved first, or one of them is standing still while the other one is moving quicker, if chicadee decided to skip the kitchen or not, if you're stalling on of them on the hallway but then the other one arrives while you do it, when is their movement opportunity etc. So yea I think its pretty much up to chance if they gang up on you at the same time but designed in a way you can still deal with it, if it happens.
Ahh, I see I see... I know they're manageable, yeah, I was just wondering if there was any sorta rubberbanding to force it to happen. Anyways, thanks for the reply, pal! Say, if it's alright to ask... do you know how the scoring works when you deal with Freddie? I made a post here some time ago, and I basically figured out how you get score every night, with all the other characters. However, Freddie (and in a way, the nights he's active in) works in ways that don't seem very consistent at first glance.
Sorry I cant help you with that one. When Im playing I only focus on beating the night. Didn't pay much attention to the score...
Ah, it's alright. Thanks anyways!
Hello dear devs, i'v completed this game 100% and i would like to give out my thought about it.
So, first of all, the game overall was decent, it had that FNaF 1 uncanny feel to it which makes sense of course. The animatronics were designed purposely to create an uneasy feeling and atmosphere, especially that damn duck. Gameplay wise, it was good, it reverted FNaF 1 mechanics which is such a unique idea, the animatronics AI (even with aggressive mode) was kinda predictable but that's maybe after playing for a while and getting a hang of it. Story wise i don't know what was the point of creating the whole "game inside a game" plot, i wish we had a bit of an explanation on the golden freddy statue thing. because i feel like the copy of this FNaF made by Scot was haunted maybe? i don't know....
But all and all, you all should be fully proud of making this game because it slaps. good luck on your future projects :3
P.S. sorry if my wording is terrible im tired rn
The game is great. Will there be an Android version?
Wait a minute, didn't you make Graveyard Shift? I LOVE GRAVEYARD SHIFT!!! :D
Forgot to leave a review but this is one of the best FNAF Fangames I've ever played!
solved by me first! the rest is up to other people to do! i cannot read the stuff!
i have solved the image at the scot games website revealing some very map and text! likely to be Night watch at freddy's 2
Hot damn...
Hey, I know this has nothing to do with the game, I think I have a Lost Media game of YOURS, I have re-uploaded it in case you are interested, here is the link: https://gamejolt.com/games/stuckwithbearlostmedia/1025299
Oh wow, I'm surprised anyone even saw Stuck With Bear lmao
I had it on my PC and I remembered it when I watched some of your old games.
I also have FiveNights, that game of yours inspired by the FNAF beta :P
If you don't mind, I could also reupload it because I haven't seen anyone who has it.
Hey, could you add a mechanic for the raccoon, like when it appears on the table in the living room, we can use the bell on the table to scare it away, using it 7 times, it would be a cool mechanic.
That would be a funny idea but this game will probably remain untouched. Maybe it'll appear for the sequel, who knows.
could it be
I actually thought this was an actual Prototype of fnaf, honestly great job.
I love the game, it's my latest obsession, but i genuenely hate foxie in hard mode. I despise her as much as balloon boy
For clarification, how many stars are there in this game? I know there’s 2 stars for beating Nights 1-5 + Overtime, and 2 more for doing the same thing but on aggressive mode, but how many can you get in debug mode? I’m seeing that you can complete the max mode with all challenges selected for a star, yet you don’t retroactively get the star for simply beating max mode by itself without the extra challenges, or possible other stars by doing the max mode with only one of the challenges selected. So, how many stars are there for 100% completion?
6 stars in total!
Gotcha! Thanks for the clarity. If you can answer one more question, does the digital boy challenge unlock anything (like beating 6/20 aggressive with it on), or is the digital boy mode just a bonus thing?
Digital Boy Mode is purely a joke mode, it doesn't unlock anything.
This game was hard but I was determined to beat it! Great game though!
I LOVE THIS GAME!!!
This is genuinely the single coolest FNaF project I have ever played. Nothing has ever captured the feeling the first game gave me my first playthrough of it but this did. The art style, the sound design, and the overall Scott charm this game has is so delightful, I cannot wait for the sequel! Everything from not being able to tell if the cupcake blinked at me to the teasers on Scot Productions have allowed me to relive so many memories!